Taming

  • Taming "Flee" threshold has been adjusted. Mounts will now reach as low as 1 HP before fleeing, instead of the current 8% threshold. This should make mistakes a little more forgiving.
  • An issue with aggro on tames has been adjusted. Scared Animals will now periodically deal/receive 1 damage to/from the player to keep the aggro going.
  • T2 and T3 backpacks will now Soothe properly
  • Beast HP Loss modifier has been adjusted from 1 to 0.9
    • Previous: ~184hp/s
    • New: ~150hp/s
  • Soothe now scales with proficiency - giving up to +30% at 230k
  • Scorpion's Movement Speed has been fixed
  • Some Wild Beast spots (ex: Solzreed) were spawning monsters that would not react to tame attempts. These have been fixed, so feel free to roam the world to find spots!
  • Tamed Monster Scale has been adjusted.
    • Previous: 1.4x base model size (all grades)
    • New: 1x Grand, 1.1x Arcane, 1.3x Celestial
  • Some other minor bug fixes have been applied
  • ⚠️ Note on Taming Difficulty: Taming balance will be revisited in the next patch, including changes to how proficiency affects damage/heal output. This will put more emphasis on progressing the proficiency, and will allow us to have harder monsters with higher taming odds. Shinies?!

Misc.

  • Some crashes have been fixed
  • The new Main Questline objective texts have been fixed
  • Pet Accessory Regrade Scrolls crafting costs have been fixed (Bulk)
  • An issue where enchants on Enlightened accessories would prevent the cast of skills (buffs in general) has been fixed.
  • Hollow Deadeye has been reduced to two buff slots; the duration of deadeye and the stacker/snipe ready buff.
  • Hollow Deadeye: Snipe Ready! required stacks has been lowered from 30 to 10.
  • Hollow Deadeye will no longer stack Snipe Lock if Snipe Ready is active.
  • Fixed an issue with Hollow Deadeye using cooldown instead of cast time.
  • Fixed an issue with Hollow Deadeye not correctly applying cooldown.
  • Added several missing item grade buffs to Enlightened Accessories so the encyclopedia remains consistent throughout viewing.
  • Added missing projectile effect for Colossus Necklace
  • Fixed Tempest Necklace not correctly abiding by the chances
  • Fixed Tempest Necklace going into cooldown without any effect firing