In Discovery, there will be an assortment of skill modifications that players can utilize with their Enlightened Ayanad Necklaces to change how their existing skills work.

Enlightened Skills

These skill modifications are known as Enlightened Skills, and they are enchanted on any type of Enlightened Necklace. This works with the base necklaces, but also the fused necklaces with boss equivalents that we mentioned in a previous blogpost.

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Perfect Lunasigils

For stat options on Enlightened Necklaces, as your first choice, the following will be available:

Perfect Lunasigils
Options
Perfect Stone Lunasigil
+20 Stamina
+20 Spirit

Radiant/Hollow Lunamark

For skill modifications on Enlightened Necklaces, as option two, Lunamarks will be available as either a Radiant or Hollow variant.

Only one Lunamark can be active at a time. This means that you may only pick ONE radiant skill/hollow skill at a time.

Radiant & Hollow Lunamarks
Options
Radiant Battlerage Mark
Applies Radiant characteristics to Terrifying Roar.

Skill Effects

Radiant Marks lean more towards a support/defensive modification. Hollow leans more towards an offensive modification.


Battlerage

Radiant Terrifying Roar

Strengthens all allies within 5m for 12 seconds.

  • Reduces the duration of crowd control effects by 30%.

The player is not affected by this skill's effects. No longer increases CC duration of nearby enemies.


Hollow Frenzy

Whenever damage is received:

  • +30 Melee Attack
  • +30 Magic Attack
  • +40 Attack Speed

Whenever you damage an enemy:

  • +5% Move Speed
  • +300 Focus
  • +3% Damage Taken

All effects can stack up to 5 times.

Duration

  • Lasts for 12 seconds.
  • Duration increases by +3 seconds per kill.

Archery

Radiant Snare & Radiant Boneyard

Radiant Snare

Plants a 4m-wide trap beneath your feet.

Trap Duration

  • Lasts up to 60 seconds.
  • Ends when an enemy triggers the trap.

Trap Effect

When triggered, the trap:

  • Inflicts Snare for 4 seconds.
  • Inflicts Silence for 2 seconds.
  • Affects all enemies within 5m.
  • Reduces Evasion, Block, and Parry by 8%.

Maximum Traps

  • Up to 3 Snare Traps can be placed at once.

Radiant Boneyard

Plants a 4m-wide trap beneath your feet.

Trap Duration

  • Lasts up to 60 seconds.
  • Ends when an enemy triggers the trap.

Trap Effect

When triggered, the trap:

  • Explodes, dealing Ranged Damage to all enemies within 5m.
  • Trips all affected enemies briefly.
  • Confines affected enemies within a Bone Prison.

Bone Prison

  • Lasts up to 10 seconds if not destroyed.

Maximum Traps

  • Up to 2 Boneyard Traps can be placed at once.

Hollow Deadeye

  • The damage bonus is removed if you remain stationary for at least 1 second.
  • Deadeye becomes more powerful as you continue moving, up to +160 Ranged Attack.
  • Movement stacks accumulate while Deadeye is active, up to 100 stacks.
  • Upon reaching 100 stacks, your next Snipe will be instant cast.

Duration

  • Deadeye lasts for 60 seconds.

Sorcery

Radiant Insulating Lens

Encases the player in a block of ice for 5 seconds.

While encased:

  • Immune to Damage.
  • Immune to Crowd Control.
  • Immune to Negative Effects.
  • Cannot receive Healing.

Can be activated while affected by any Crowd Control effect. The skill's duration cannot be cancelled early.


Hollow Searing Rain

Rains down fire on all enemies within a 10m radius for 7 seconds, dealing Magic Damage.

Casting

  • Can be cast at a target location up to 20m away.
  • The caster is immune to all Crowd Control while channeling.

Vitalism

Radiant Revive

Cooldown: 5 minutes
Cast Time: Instant

Grants Nui's Salvation to a target for 5 seconds.

If the target would otherwise die during this period, they are saved from death and granted Nui's Divinity.

Cooldown

  • If a life is saved, this effect cannot be used again for 5 minutes.

Nui's Salvation

Upon certain death:

  • Grants Nui's Divinity.

Nui's Divinity

Grants the target Immortality.

While active:

  • Immune to Damage.
  • Immune to Debuffs.
  • Cannot move.
  • Lasts for 3 seconds.

Death's Judgement

At the end of Nui's Divinity, Death determines whether the target remains alive.

  • If the target has less than 80% Health when Immortality ends, they automatically die.

Hollow Renewal

Calls forth energy from the land to curse an enemy for 30 seconds.

Whenever the cursed enemy receives damage:

  • Has a 2% chance for the stored energy to erupt.
  • Heals all of your allies within 4m of the enemy with Gradual Recovery.

Gradual Recovery - Increases Continuous Health Regen for 5.5s (what Renewal already does).


Shadowplay

Radiant Stalker's Mark

Inflicts Ranged Damage and marks enemies for 15s.

  • Damage is reduced by 20% if the target is within 8m.
  • Attacks against the marked target push them backward.
  • The knockback effect can occur once every 2 seconds.

Hollow Throw Dagger

Changes the damage type of Throw Dagger based on the equipped weapon:

  • Dagger: Ranged Damage
  • Scepter: Magic Damage

Bloodthirst

Consumes Bloodthirst stacks when used.

  • Gains 1 additional target per Bloodthirst stack consumed.

Songcraft

Radiant Loudspeaker

Increases the range of the following skills to 37m:

  • Quickstep
  • Ode to Recovery
  • Bloody Chantey
  • Bulwark Ballad
  • Grief's Cadence

Hollow Critical Discord

Deals Magic Damage to up to 10 nearby enemies within a 5m radius around the caster.

  • Inflicts Charmed for 8 seconds.

Casting

  • Normally has a 4-second cast time.
  • Becomes instant if the caster has 15 stacks of Rhythm.

Auramancy

Radiant Meditate

Grants the caster a buff that regenerates 4% Mana every 2 seconds.

Duration

  • Lasts for 8 seconds.

Additional Effect

When the buff ends:

  • Resets the cooldown of Teleport.
  • Resets the cooldown of Mirror Warp.

Hollow Comet's Boon

Fires three flashes of light in a cone.

  • Deals Magic Damage to all enemies hit.
  • Increases Move Speed of allies it passes through.
  • Inspires allies it passes through.
  • Slows enemies it passes through.

Defense

Radiant Mettle

Refreshment and Toughen also grant Radiant Mettle while taking damage.

  • Can stack up to 5 times.

Each stack grants:

EffectBonus
Shield Block Rate+3%
Damage Converted to Health+3%
Chance to Evade Magic+3%

Hollow Ollo's Hammer

Summons Ollo's Shield and hurls it toward a target location.

Impact Effect

If the shield hits an enemy:

  • Inflicts Disarm for 3 seconds.
  • Deals Physical Damage to enemies within 3m of the target location.

Shield Effect

Once the shield lands:

  • Emanates a protective shield every second.
  • Protects all allies within the area for up to 3,000 damage.

Occultism

Radiant Mana Force

Pulls an enemy or an ally toward the caster, dealing Magic Damage.

  • Restores Mana equal to 50% of the damage dealt.
  • Cooldown is reduced to 30 seconds.
  • Can be cast 3 times in a row.
  • Pulls the target 10m.
  • Range is extended to 25m.

Hollow Absorb Lifeforce

Inflicts a debuff that deals Magic Damage to the enemy over 5 seconds.

  • Heals the caster for 50% of the damage dealt.
  • Deals an additional 140% damage to pets.
  • Penetrates immunity effects on pets.
  • The debuff ends early if the target moves far enough away from the caster.

No longer a channeled ability. Works like Crippling Mire.


Witchcraft

Radiant Play Dead

Allows the caster to play dead to escape danger.

After a 1-second cast:

  • Breaks the caster free from Snared effects.
  • Breaks the caster free from Slowed effects.
  • Breaks the caster free from Lassitude effects.

Hollow Focal Concussion

Deals Magic Damage and Stuns an enemy for 1.5 seconds.

If the target has any positive buffs:

  • Removes 1 positive buff.
  • Deals additional damage when the Stun ends.

Baleful Recharge

  • Removes 1 additional positive buff when stunning the target for each stack of Baleful Recharge.