Quests
The Mystery of the Stones
Start at
- NPCWandering Merchant Gadamer
Turn in
- NPCWandering Merchant Gadamer
Objectives
progress
Kill Blackbeard Thieves Wizards to collect Lithomorph Anima.
ready
Deliver the Lithomorph Anima to Wandering Merchant Gadamer.
Dialogue
Wandering Merchant Gadamer
Those soldiers up the road been tellin' tales again? Listen, I said the bandits MIGHT be controlling those golems. I never said I was sure. And you sure as hell won't catch me investigatin' the matter, that's for certain.
Wandering Merchant Gadamer
If the Blackbeard Thieves Wizards got their hands on a |nn;@ITEM_NAME(5296)|r, they could technically be summonin' those big stone baddies. And that's a big "if," mind you.
Wandering Merchant Gadamer
But if you're bound and determined to go galavanting off on some mad quest, why don't you rough up a few of those |nn;@NPC_NAME(702)s|r, and see if a @ITEM_NAME(5296) turns up?
Wandering Merchant Gadamer
Just don't come cryin' to me when you've got singed eyebrows and nothin' to show for it, alright?
Wandering Merchant Gadamer
Well, I'll be damned. One Anima would've been bad enough. But if those Blackbeard fellas have a whole pile of 'em, we're in big trouble.
Wandering Merchant Gadamer
Now me, I'm just a simple peddler. But if I were some sort of fancy adventurer, I'd be interested in a mystery like this.
Wandering Merchant Gadamer
It's not like your average bandit has access to potent magical devices, ye'know.
Wandering Merchant Gadamer
Come to think of it, a miner came through here recently actin' strange. Mumbled about "moving stones" long before those golems started showin' up. Maybe he had something to do with it? He was headed south, if I recall. Better hurry!