Quests
A Town Gone Mad
Start at
- NPCDeserter Quintus
Turn in
- NPCDeserter Quintus
Objectives
progress
Kill the Possessed Humans on Fugitive Road to clear a path for the surviving refugees.
ready
Return to Deserter Quintus when finished.
Dialogue
Deserter Quintus
I was sent here to protect the refugees as they fled back to Ezna. But when the area was overrun by demons, half the townsfolk turned into their mindless slaves!
Deserter Quintus
Now we're trapped between the demons on one side and the possessed townsfolk on the other. And unless someone clears a path back to Ezna, we'll be like fish in a barrel the next time those creatures attack. Please... can you help us?
Deserter Quintus
You killed them? Damn... I suppose there wasn't any other way, was there? Thank you. I'll round up the refugees and prepare to get out of here.